Leg injured, 1/2 move; if target /n1has no armor to cover legs, 1/4 /n2move, -2 to all attacks, and /n3minor bleeding/n4
Item1
Item2
7 7 0 0 0 0
Hip broken, stunned 1d6 rounds, /n1minor bleeding, no move, -4 /n2penalty to all attacks/n3
Item1
Item2
8 8 0 0 0 0
Leg injured, stunned 1d6 rounds, /n11/2 move, -2 to all attacks; if /n2victim has no armor, leg /n3broken, no move, -4 to all /n4attacks, major bleeding/n5
Item1
Item2
9 9 0 0 0 0
Knee shatered, minor bleeding, /n1stunned 1d6 rounds, no move, /n2-4 penalty to all attacks/n3
Item1
Item2
10 10 0 0 0 0
Hip shattered, major bleeding, /n1stunned 1d6 rounds, no move or /n2attack/n3
Item1
Item2
11 11 0 0 0 0
Leg shattered, stunned 2d6 rounds, /n1no move or attack, major /n2bleeding from compound /n3fractures/n4
Item1
Item2
12 12 0 0 0 0
Leg shattered, stunned 2d6 rounds, /n1no move or attack, major /n2bleeding from compound /n3fractures with additional /n4abdomen hit/n5